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Howler JS- JavaScript Audio Library
Howler.js is an audio library for the modern web. This makes working with audio in JavaScript easy and reliable across all platforms. It is a back-up mechanism for HTML5 Audio. The project endeavour to speed up the effort of cross-platform development with audio in JavaScript. This JavaScript library makes the process easy &reliable across all platforms. Developed by Goldfire Studios. It’s exceptionally useful for games and sound effects. Can we talk about the price of this software? The most important factor of the software is the price. It is totally Free of cost, or Freemium.
Howler.js provides two high-level constructs for working with audio:
- Audio Sprites – Describe and manage segments of audio files using sprites to create more accurate playback and fewer resources.
- Spatial Audio – Howler.js provides audio aspect such as stereo pan or 3D game audio. The JavaScript library makes it easy to keep everything straight & simple.
Auto Caching Loaded sounds are automatically cached and reused on subsequent calls for better performance and bandwidth. Easily expand the library for custom.
Global Methods
Howler.js used two types of following method to modify all sounds globally, and are called from the Howler object.
- mute: Mutes all sounds.
- unmute: Unmutes all sounds and restores them to their previous volume.
- volume: Get/set the global volume for all sounds.
In the browser:
Script src=”/path/to/howler.js”></script>
<script>
var sound = new Howl({
src: [‘sound.webm’, ‘sound.mp3’]
});
As a dependency:
import {Howl, Howler} from ‘howler’;
const {Howl, Howler} = require(‘howler’);
Howler.js supports the 14 different forms available today in browsers including MP3, OPUS, OGG, WEBM, and more. It Support is excellent and useful. The layout of it is extraordinary. The performance of the Howler.js is good till now. So, we suggest you to try the freemium software once atleast, it won’t let you down. Create music.